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CCTE Course Catalog

CCTE Course Descriptions

 

Introduction to Design 1, 2

College Preparatory Course (P). This course meets the University of California’s f (visual and performing arts) subject-area requirement.

 

 

This first-year Project Lead the Way course is designed to provide students with an introduction to engineering design, as well as to careers the field. Engineering students are introduced to the history of design and the design process. Students work through units on sketching and visualization, geographic relationships, physical and mathematical modeling, 3-D computer modeling, model analysis, and documentation. Students complete authentic engineering design projects, create portfolios, and present their results to industry partners. The related practical applications of arts, mathematics, science, and language arts are also emphasized.

 

Honors PLTW Principles of Engineering 1, 2

Honors College Preparatory Course (HP). This course meets the University of California’s  g (college prep elective) subject-area requirement.

 

 

This Project Lead the Way course helps prepare students for postsecondary education. The course helps students understand the fields of engineering and engineering technology. Students explore various technology systems and manufacturing processes, which helps them learn how engineers and technicians use mathematics, science, and technology in an engineering problem-solving process to benefit people. The course also addresses concerns about social and political consequences of technological change. Students use computers, measuring instruments, testing equipment, and computer-controlled automation equipment.

 

Design Tech HL2 IB 1, 2

Honors College Preparatory Course (HP). This course meets the University of California’s  g (college prep elective) subject-area requirement.

Students in this course are introduced to all phases of product design, from the first kernel of an idea through to the finished, manufactured product. There is an equal focus on theory and practical investigative work, and the designated area of emphasis is CAD/CAM design. The course syllabus, which is prescribed by the International Baccalaureate Organisation, prepares students for the IB Design Technology SL assessment.

 

AP Computer Science Principles 1, 2

 

Honors College Preparatory Course (HP). This course meets the University of California’s  g (college prep elective) subject-area requirement.

This course is designed to provide a broad overview of computer science that will develop computational thinking practices and creativity. Students will examine the practical and ethical impact of advances in computing on people and society. They will also learn how to analyze a problem and create a digital artifact in environments such as Alice, Python, and AppInventor. By the end of this course, students will be able to critically analyze computing innovations, as well as create applications that express their interests.

 

Computer Animation 1, 2

College Preparatory Course (P). This course meets the University of California’s f (visual and performing arts) subject-area requirement.

Computer Animation 1, 2 introduces students to the basic concepts of three-dimensional virtual environments using knowledge they have acquired in other subject areas, such as physics and mathematics. Students learn basic animation and lighting techniques, how to construct and place basic objects in a virtual environment, and how to storyboard a project. They use up-to-date industry software to produce their 3D animations to be displayed in student-produced games, websites, and video projects. This hands-on class is designed to prepare students for possible careers in the field of computer animation.

 

Game Design 1, 2 and 3, 4

Honors College Preparatory Course (HP). This course meets the University of California’s  g (college prep elective) subject-area requirement.

 

 

Game Design 1, 2 provides students with a comprehensive introduction to creating, designing, programming, and marketing a computer game. Students learn about the history of game design, game theory, trends in the industry, and opportunities for employment. They also learn how a combination of programming, graphics, and storytelling can make a game compelling and marketable and how to apply that approach to other industries. Through hands-on activities and interactive learning tools, students develop critical- thinking and problem-solving skills.This Project Lead the Way course helps prepare students for postsecondary education. The course helps students understand the fields of engine. In Game Design 3,4, students use what they learned in Game Design 1,2 to design, program, and create games for use in education. They explore the psychology of learning and are introduced to the practice of “gamifying” a concept by understanding the target audience, defining the learning objectives, designing the experience, identifying resources, and programming and marketing the learning game.