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For the first half of the session students will get an introduction to an alternative software for coding by learning to use visual programming blocks (Scratch) in order to create interactive animations and games. Students will then transition into S4A (Scratch for Arduino) and link their code to the physical world. Arduino is a micro-controller (small computer) that allows students to attach electrical circuits of wires, LEDs, buttons, switches, LCD screens, speakers, and more. By the end of this course, students will get an introduction to computer science fundamentals and electrical engineering principals as they design and program interactive projects with lights, motors, and sound.